David Lanham

drawings and
other creations

Archive for Personal

Hatch for iOS

November 20, 2013

The last few years, I’ve had an incredible experience partnering Impending and Realmac to create a fully interactive and animated pet for the iPhone, and its now finally ready for its first steps into the wide world. I basically dived into the deep end of animation and learned sooo much in the process, so forgive any rough edges, but I think it’ll steadily improve as I keep learning more and revise my process. That said, I couldn’t be happier with how it’s all come together and how much life we’ve been able to instill.

Hatch exclusively features my artwork with over 15,000 frames of layered animations and environmental depth with parallax, plus I’ve drawn dozens of collectible goodies and decorations for your pet and its surroundings. There’s even some wallpapers generated by the app to match the color of your pet, so if you’ve enjoyed the work on my site over the years, I think you’ll really appreciate all the eye candy we’ve managed to cram into one app.

If you have some time and could use a good friend, I’d love for you to check out Hatch! I hope you love it as much as it loves you :D

Download Hatch from the App Store

Sketches & Things

January 16, 2013

Between brainstorming and projects and my daily doodling time, my sketchbook and computer are full of sketches that very few people would ever see. If you’re interested in getting a peek at them, I’ve started a sketches tumblr that will be updated daily-ish with new sketches and old buried gems that I dig out of folders and sketchbooks of old. Drop on by if you’re a fan of line work!

Announcing Hatch

December 19, 2012

As you’ve probably noticed from my drawings, I *love* animation. I’ve always dabbled in it, but never tried it seriously. Well, I’ve jumped in the deep end and I’ve been hard at work the last few years on my own game at Impending. I’m super happy to announce Hatch! It’s scheduled for this spring but you can early adopt a fugu egg with some exclusive colors before it launches.

Twitterrific 5

December 5, 2012

Twitterrific 5 has been released! Nearly everything has been rethought and refocused on simply reading your tweets as well as making things easier and more fluid overall, while still being Twitterrific at the core. Even Ollie, our bluebird mascot has been refined. I hope you enjoy it!

Prints from the Land Gallery show

September 17, 2012

I had a fantastic time at the opening night of my show at Land Gallery in Portland, and now all the new drawings I created for the Land Gallery show are available as prints in various sizes (but the large format prints are the most awesome!).

Here are some photos from the opening as well, thanks to everyone that was able to come out!

Land Gallery

August 30, 2012

If you’re near Portland, Oregon this September, swing by the Land Gallery for a big solo show of my artwork, including 18 new drawings! I’ll be there for the opening on the night of September 7th so stop by and say hello if you can. The show runs through the 30th, featuring over 30 large prints to take in a the detail and colors.

Over the next few months, I’ll be putting up prints and wallpapers for the new drawings, I hope to see you at the show and if not, I hope you enjoy the new artwork!

Redesigning Twitterrific

May 20, 2010

Twitterrific has gone through quite a few design iterations since it first launched on the desktop three years ago.  As it progressed and evolved, we began to notice something happening with it that has ended up frustrating us, and even worse, our users.  As Twitter has grown and expanded, becoming more popular and with more third party tricks and additions, many Twitter clients have also been growing alongside (and in most cases, beyond) the main service; ending up with bad cases of feature creep and over-complexity.  Twitterrific has been affected just as much as anyone else and maintaining multiple versions has been keeping us much more busy than it should have been.  We’re in the midst of designing and planning future versions of the application for at least three very different platforms (Mac OS X, iPhone, and now iPad) it’s become increasingly obvious to us that a change is needed in order for our beloved app to remain healthy.


How I draw

May 13, 2010

Many people have asked about how I draw and what my process is, so I’ve finally recorded a short video of me drawing an coloring a character in vectors. I know my results often look simple and clean, but there’s a lot more work and adjustments as I go along than many people realize, I hope you enjoy the insight and maybe I’ll do some more of these, it was quite fun.

For drawing in photoshop, I also have a time-lapse video this video from when I was working on Pickin’ Time.